Friday, June 25, 2010

Some storyboard thoughts

In my Defiant Principality starting campaign, there are currently two main threads, let's say perspectives: on one hand, we have the military campaign itself, aimed at producing battle situations at different scales, either ranged, massed clashes or small format skirmishings. Such battles are to be solved by various ways and rulesets, depending on each situation and material chances, either in solo mode or sharing the experience with gaming mates.

On the other hand, the creation of several different individual characters in RPG style would allow me developing parallel threads or plots, whose final targets or aftermaths are right now completely uknown to me. Again expectedly, these parallel stories are to furnish me with ideas for small scale actions -either conventional skirmishing or pulp adventures-, or even to change the course of History (or, at least, to substantially influence the campaign).

As long as I've needed, such stories have been narrated according to a pre-established storyboard, because it was necessary to me for defining the characters and giving a precise image of each one to eventual readers.

However, such pre-determined narratives are to come to an end, once you and I have finally got a draft in mind of each character, and should be gradually changed by a more hazardous style, that will depend of two basic factors: the PCs involvement or affectation by war, and the result of their own actions, chances and fate. In order to regulate events in the life of my PCs, I had planned using Mythic GME Charts, once per campaigning turn for each character.

Well, this is the result of my first set of die rolls (God knows how to deduct anything from all this imbroglio!!):

Friedrich Leibnitz, the gallant Austro-German young officer - Event Focus 00 (Non-Player Character positive) - Action/Subject 67-42 (Open/A Plot)
Hernando de Soto, the veteran Spanish Dragoon trooper - Event Focus 86 (Non-Player Character negative) - Action/Subject 15-53 (Gratify/Home)
Loys d'Hauteville, the unfortunate French Huguenot deserter - Event Focus 94 (Non-Player Character positive) - Action/Subject 47-15 (Travel/The Innocent)
Marquis of Vilana, the respected nobleman in diplomatic mission - Event Focus 54 (Close a Thread) - Action/Subject 00-66 (Change/Fears)
Mireia Perelló, the gentle mysterious girl - Event Focus 78 (Ambiguous Event) - Action/Subject 87-25 (Work hard/Friendship)

Ufff... Who says that fortune telling, or Tarot reading are not Sciences? No necessary to say that any interpretation attempt would be welcome.

BTW, some latest time news: 1 - I'm about to introduce a new Playing Character (a rather unexpected one, I'd say. Allow me some time to go around it all), and 2 - My gaming mate has just delivered the catalan moves for this first turn. Some surprises to follow (nasty ones for the Two Crowns' side, it seems).

4 comments:

abdul666 said...

All this is extremely promising and exciting!
Such 'two levels' campaigns are the most enthralling.
Looking eagerly forward to discover the announced surprises.

Cheers,
Jean-Louis

abdul666 said...

PS: I have no personal experience with Mythic or Gloire, but the later enjoy a favorable press.

Nel said...

Some ideas to interpret the Mythic results:

- Hernando de Soto, the veteran Spanish Dragoon trooper - Event Focus 86 (Non-Player Character negative) - Action/Subject 15-53 (Gratify/Home)
-- How to play together a 'Negative' event with a positive verb such as 'Gratify'?
By reading the post featuring De Soto I'd say he finds a shelter ('Gratify home'), the masia of a farmer family (mother, some children, and no husband)... it looks to be a safe place, but... ('Negative')... it turns to be the house of a reputed miquelet who comes back at night.

- Loys d'Hauteville, the unfortunate French Huguenot deserter - Event Focus 94 (Non-Player Character positive) - Action/Subject 47-15 (Travel/The Innocent)
-- Loys is brought to Barcelona and he is relieved from any suspicion,

- Mireia Perelló, the gentle mysterious girl - Event Focus 78 (Ambiguous Event) - Action/Subject 87-25 (Work hard/Friendship)
-- A young, strong and handsome farmer (who is her aged) tries to befriend her, maybe for romantical purposes or maybe to trap her and burn her for the delight of the townpeople.

OIIIIIIIO said...

EYE can detect ORDO presence here...

...OIIIIIIIO